References
BAFTA (2011, November 15). BioWare: Annual Video Games Lecture. Retrieved from http://guru.bafta.org/bioware-annual-video-games-lecture-video
Baumgärtel, T. (2002). Cory Arcangel: Super Mario Clouds. Retrieved from http://www.medienkunstnetz.de/works/super-mario-cloud/images/2/
CBS Interactive (2012). The art of video games. Retrieved from http://www.cbsnews.com/8301-3445_162-57399522/the-art-of-video-games/
Ciccoricco, D. (2008). ‘Play, Memory’: Shadow of the Colossus and Cognitive Workouts. Retrieved from http://www.dichtung-digital.org/2007/Ciccoricco/ciccoricco.htm
Clements, R. (2009). Flower review. Retrieved from http://au.ign.com/articles/2009/02/09/flower-review
Ebert, R. (2010). Video games can never be art. Retrieved from http://blogs.suntimes.com/ebert/2010/04/video_games_can_never_be_art.html
Edge Magazine (2011). The Making Of: Flower. Retrieved from http://www.edge-online.com/features/making-flower/
Fagone, J. (2008). The Video-Game Programmer Saving Our 21st-Century Souls. Retrieved from http://www.esquire.com/features/best-and-brightest-2008/future-of-video-game-design-1208-2
Free Games News (2010). I wish I were the moon. Retrieved from http://www.freegamesnews.com/en/?p=5033
Gamasutra (2010). Interview: Today I Die’s Benmergui. Retrieved from http://www.gamasutra.com/view/news/27841/Interview_Today_I_Dies_Benmergui_On_Inspirations_Independence.php#.UKxaUIfFV8F
Gamearena (2011). A chat with Jason Rohrer. Retrieved from http://www.gamearena.com.au/news/read.php/5093124
Gamification.org (2012). Game Mechanics. Retrieved from http://gamification.org/wiki/Game_Mechanics
Good Game ABC (2012) Journey. Retrieved from http://www.abc.net.au/tv/goodgame/video/default.htm?src=/tv/goodgame/video/xml/20120320_2030.xml&item=03
Heilmann, M. (no date). Cory Arcangel. Retrieved from http://www.interviewmagazine.com/art/cory-arcangel/#_
Helgeson, M. (2012). The great debate: are games art? Retrieved from http://www.gameinformer.com/b/features/archive/2012/05/01/the-great-debate-are-games-art.aspx
Jenkins, H. (2005). Games, the new lively art. Handbook of Computer Game Studies. MIT Press: Cambridge, MA.
Nguyen, K. (2009). Getting over ‘game over’: How indie developers are making games into art. Retrieved from http://bygonebureau.com/2009/06/10/getting-over-game-over-how-indie-developers-are-making-games-into-art/
Parkin, S. (2012). Jenova Chen: Journeyman. Retrieved from http://www.eurogamer.net/articles/2012-04-02-jenova-chen-journeyman
Pitts, R. (2006). The definition of an art form. Retrieved from http://www.escapistmagazine.com/articles/view/issues/issue_67/389-The-Definition-of-an-Art-Form.4
PlayStation (2012, August 27). The art of Journey – Hardcover art book reveal. Retrieved from http://www.youtube.com/watch?v=RTTY7P8ukx4&feature=autoplay&list=PL3A5F4CC0DB9CCAB7&playnext=1
Rohrer, J. (2007). What I was trying to do with Passage. Retrieved from http://hcsoftware.sourceforge.net/passage/statement.html
Rutkoff, A. (2008). The game of life: players get married , age in five-minute indie game. Retrieved from http://online.wsj.com/article/SB120034796455789469.html
Siri, S. (2008). Games are art. Retrieved from http://gamesareart.wordpress.com/
Smith, G. (2012). Thirty Flights of Loving tells a better story in 13 minutes than most games do in 13 hours. Retrieved from http://www.pcgamer.com/2012/03/06/thirty-flights-of-loving-does-more-with-story-in-13-minutes-than-most-games-do-in-13-hours/
Smithsonian American Art Museum (2009). Cory Arcangel and media arts at American Art. Retrieved from http://eyelevel.si.edu/2009/03/cory-arcangel-and-media-arts-at-american-art.html
Steam (2012). The Graveyard. Retrieved from http://store.steampowered.com/app/27020/
Stuart, K. (2009). The game of art: a profile of digital artist Cory Arcangel. Retrieved from http://www.guardian.co.uk/technology/gamesblog/2009/dec/04/games-art
Tate Gallery (2009, February 4). TateShots NYC: Cory Arcangel. Retrieved from https://www.youtube.com/watch?v=ucuiBDidLOI&feature=related
Thatgamecompany (2012). The Art of Journey releases in September. Retrieved from http://thatgamecompany.com/fan-art/the-art-of-journey-releases-in-september/
Wee, T. (2008). Interview: Daniel Benmergui (I Wish I Were the Moon). Retrieved from http://www.indiegames.com/2008/12/interview_daniel_benmergui_i_w.html
Zhang, M. (2010). Sitting, staring, and crying with Marina Abramović at MoMA. Retrieved from
http://www.petapixel.com/2010/04/23/sitting-staring-and-crying-with-marina-abramovic-at-moma/
Baumgärtel, T. (2002). Cory Arcangel: Super Mario Clouds. Retrieved from http://www.medienkunstnetz.de/works/super-mario-cloud/images/2/
CBS Interactive (2012). The art of video games. Retrieved from http://www.cbsnews.com/8301-3445_162-57399522/the-art-of-video-games/
Ciccoricco, D. (2008). ‘Play, Memory’: Shadow of the Colossus and Cognitive Workouts. Retrieved from http://www.dichtung-digital.org/2007/Ciccoricco/ciccoricco.htm
Clements, R. (2009). Flower review. Retrieved from http://au.ign.com/articles/2009/02/09/flower-review
Ebert, R. (2010). Video games can never be art. Retrieved from http://blogs.suntimes.com/ebert/2010/04/video_games_can_never_be_art.html
Edge Magazine (2011). The Making Of: Flower. Retrieved from http://www.edge-online.com/features/making-flower/
Fagone, J. (2008). The Video-Game Programmer Saving Our 21st-Century Souls. Retrieved from http://www.esquire.com/features/best-and-brightest-2008/future-of-video-game-design-1208-2
Free Games News (2010). I wish I were the moon. Retrieved from http://www.freegamesnews.com/en/?p=5033
Gamasutra (2010). Interview: Today I Die’s Benmergui. Retrieved from http://www.gamasutra.com/view/news/27841/Interview_Today_I_Dies_Benmergui_On_Inspirations_Independence.php#.UKxaUIfFV8F
Gamearena (2011). A chat with Jason Rohrer. Retrieved from http://www.gamearena.com.au/news/read.php/5093124
Gamification.org (2012). Game Mechanics. Retrieved from http://gamification.org/wiki/Game_Mechanics
Good Game ABC (2012) Journey. Retrieved from http://www.abc.net.au/tv/goodgame/video/default.htm?src=/tv/goodgame/video/xml/20120320_2030.xml&item=03
Heilmann, M. (no date). Cory Arcangel. Retrieved from http://www.interviewmagazine.com/art/cory-arcangel/#_
Helgeson, M. (2012). The great debate: are games art? Retrieved from http://www.gameinformer.com/b/features/archive/2012/05/01/the-great-debate-are-games-art.aspx
Jenkins, H. (2005). Games, the new lively art. Handbook of Computer Game Studies. MIT Press: Cambridge, MA.
Nguyen, K. (2009). Getting over ‘game over’: How indie developers are making games into art. Retrieved from http://bygonebureau.com/2009/06/10/getting-over-game-over-how-indie-developers-are-making-games-into-art/
Parkin, S. (2012). Jenova Chen: Journeyman. Retrieved from http://www.eurogamer.net/articles/2012-04-02-jenova-chen-journeyman
Pitts, R. (2006). The definition of an art form. Retrieved from http://www.escapistmagazine.com/articles/view/issues/issue_67/389-The-Definition-of-an-Art-Form.4
PlayStation (2012, August 27). The art of Journey – Hardcover art book reveal. Retrieved from http://www.youtube.com/watch?v=RTTY7P8ukx4&feature=autoplay&list=PL3A5F4CC0DB9CCAB7&playnext=1
Rohrer, J. (2007). What I was trying to do with Passage. Retrieved from http://hcsoftware.sourceforge.net/passage/statement.html
Rutkoff, A. (2008). The game of life: players get married , age in five-minute indie game. Retrieved from http://online.wsj.com/article/SB120034796455789469.html
Siri, S. (2008). Games are art. Retrieved from http://gamesareart.wordpress.com/
Smith, G. (2012). Thirty Flights of Loving tells a better story in 13 minutes than most games do in 13 hours. Retrieved from http://www.pcgamer.com/2012/03/06/thirty-flights-of-loving-does-more-with-story-in-13-minutes-than-most-games-do-in-13-hours/
Smithsonian American Art Museum (2009). Cory Arcangel and media arts at American Art. Retrieved from http://eyelevel.si.edu/2009/03/cory-arcangel-and-media-arts-at-american-art.html
Steam (2012). The Graveyard. Retrieved from http://store.steampowered.com/app/27020/
Stuart, K. (2009). The game of art: a profile of digital artist Cory Arcangel. Retrieved from http://www.guardian.co.uk/technology/gamesblog/2009/dec/04/games-art
Tate Gallery (2009, February 4). TateShots NYC: Cory Arcangel. Retrieved from https://www.youtube.com/watch?v=ucuiBDidLOI&feature=related
Thatgamecompany (2012). The Art of Journey releases in September. Retrieved from http://thatgamecompany.com/fan-art/the-art-of-journey-releases-in-september/
Wee, T. (2008). Interview: Daniel Benmergui (I Wish I Were the Moon). Retrieved from http://www.indiegames.com/2008/12/interview_daniel_benmergui_i_w.html
Zhang, M. (2010). Sitting, staring, and crying with Marina Abramović at MoMA. Retrieved from
http://www.petapixel.com/2010/04/23/sitting-staring-and-crying-with-marina-abramovic-at-moma/